Void Blogspace

Gamedev, Music, Screaming at clouds

I've been in the games industry for quite a while now, stopped counting ages ago. I've worked as a freelance developer for the past 8 years. I'm currently working with Keen Software House as an engine programmer on VRAGE3 and Space Engineer 2.

I also develop games on my passtime, because doing it professionally is not enough (my therapist disagrees). I'm pretty familiar with many of the modern day engines, including but not limited to Godot, Unity and Unreal. My latest game is Void Descent, a simultaneous turn based retro roguelike done on Godot, available on Android, and soon computers.

I make music under the moniker Tuxic, with a mix of metal, chiptune, and audio stuff I fancy at the time. As with personal games, my output is pretty chaotic and irregular, but that's how I like it. That's how some interactive art piece locked away in some millionaire's basement has my name on its plaque, ask me about it.

Otherwise, I love to tinker with electronics, woodworking, and being unabashedly leftist.

This blog is where I write about all of it. A mind dump if you will. Don't expect any regular posting, this is not how I'm wired. This might be devlogs, mood pieces, pure glazing my own work, or ranting about Renault 3008 owners on the road.

Welcome, I guess. Stay awhile and listen.