Live coding tool in Vulkan GLSL for most desktop graphics apis
![](https://cdn.myportfolio.com/0a2573ed-84a6-43d1-9d51-282f583bff09/54d4319a-5b23-4991-8ca5-e53b6e045580_rw_600.gif?h=2fa715bf2d8df1273427678f52f6efec)
A glsl live coding tool strongly inspired by Shadertoy, but as a cross platform cross graphics API desktop application. Code in modern GLSL and view your shaders using the (almost) full power of your computer's graphics APIs.
Why? Because I wanted to train on Veldrid, I love live coding despite not contributing a lot to it, and Shadertoy is a really fun thing. There's also a part of me who wants to show that dotnet is fun, not only for Windows and for boring aspnet and big IT service companies. Veldrid helps a lot in this sense.
Open source with builds for Windows, Linux and MacOS
https://github.com/Calebsem/YALCT
https://github.com/Calebsem/YALCT
![](https://cdn.myportfolio.com/0a2573ed-84a6-43d1-9d51-282f583bff09/42bae366-f37a-4b45-93e0-6d362b67fa9e_rw_1920.png?h=5ad82a0c42e389cff0563a1c1ed5c4d5)